

As the villages grow, they'll automatically upgrade their dusty country roads to pavement, and they'll also start putting up more houses and industries that will provide more people and goods for you to haul around. For example, connect a cluster of small villages together with a good road and rail network, and they'll start to move goods and people between them and their economies will grow. Since trains are the most economic and efficient means of hauling raw materials around, they'll usually serve as the backbone of your network, but you can also use trains to move large numbers of people quickly.Īirplanes and airports are expensive, but they can be lucrative as well.Īs transportation provides the sinews for economic growth, your success will be shown by the urbanization of society. However, if you want to really make money, you can build a railroad to deliver coal and iron to a steel factory, and then have trucks deliver the steel to a factory where it can be turned into goods, which can then be shipped to a city. The trick is to connect related industries together-for example, you may build a railroad linking a coal mine with a power plant-that's a simple route that will generate substantial revenue over time.

In addition to towns and cities, there are different industries scattered throughout the map. You'll also have to build roads to connect various hamlets. Thanks to the in-game tutorial, it won't take you long before you're building bus networks between various towns and cities. Locomotion uses the familiar interface from RollerCoaster Tycoon, so it's easy to keep an eye on the action. You can build mass transit, freight networks, shipping lines, airlines, air cargo services, and more in order to meet your objectives, which can range from moving X number of passengers by a certain time limit to growing your company to a certain size. But the beauty of the game is that how you complete this goal is up to you, as Locomotion is entirely open ended. The goal in Locomotion is to establish a transportation empire that moves people and goods from different points all over the map. If you've ever played Transport Tycoon, you'll instantly recognize Locomotion, as Sawyer isn't straying far from his original design. Locomotion is billed as the spiritual sequel to Transport Tycoon, and it most definitely shows. We had the chance to play around with a preview version of the game to get a feel for what Locomotion is about. Now, a decade later, Sawyer looks to revisit Transport Tycoon with his newest game, the aptly named Chris Sawyer's Locomotion. Though not related to Sid Meier's Railroad Tycoon, an earlier MicroProse hit, Transport Tycoon expanded on that game's themes by adding trucks, ships, buses, and planes to the mix. Years before he created the critically acclaimed and best-selling RollerCoaster Tycoon, designer Chris Sawyer made Transport Tycoon, a sublime strategy/simulation game, published by MicroProse, which tasked you with building a vast transportation empire that linked cities and industries together. Double-click the video window for a full-screen view. Your job in Locomotion is to connect people and goods.
